Carlo Zanni was born in La Spezia, Italy in 1975.
He lives and works in Milan and New York.
http://www.zanni.org
Solo Exhibitions
2005
London, UK, ICA - Institute of Contemporary Arts - Carlo Zanni: A Retrospective
2003
Glasgow, Scotland, CCA - Centre for Contemporary Art, "Epic Tales", Net Art Commission
Group Exhibitions
2007
New York, NY, TBA (Upcoming)
Pittsburgh, PA , Wood Street Galleries, "Thread" by Michele Thursz (Upcoming)
2006
Miami, FL, (TBA) by David Hunt
New York, NY, MoMA Museum of Modern Art, Film Screening, "8bit" by Marcin Ramocki
Monza, IT, Galleria Civica, GameScapes. Videogame Landscapes and Cities in the Works of Five International Artists
Locarno, Switzerland, La Rada, Wireless, curated by N. Stolz and F. Naldi in partnership with Locarno International Film Festival
Rome, IT, MAXXI - Museo nazionale delle arti del XXI secolo, Net Archives curated by Elena Giulia Rossi and Eleonora De Filippis
2005
New York, NY, The New Museum, Rhizome.org Commissions, "Average Shoveler"
Brooklyn, NY, Vertexlist, Code Residue
Trento, IT, Galleria Civica, Interessi Zero / Zero Interest, curated by PierLuigi Sacco e Marco Senaldi.
New York, NY, Gavin Brown's Enterprise at Passerby, Culturecounter, organized by Fernanda Arruda and Michael Clifton
2004
New York, NY, Chelsea Museum, The Passage of Mirage, curated by Christiane Paul (Adjunct Curator of New Media Arts, Whitney Museum) and Zhang Ga (Parsons School of Design)
New York, NY, Exitart, Public.EXE, with Yucef Merhi's MACCSI Biennial project, curated by Michele Thursz and Anne Ellegood
New York, NY, Pace University, Digital Gallery, EBay: Buy or Sell or Buy
Caracas, Venezuela, MACCSI - Museo de Arte Contemporáneo, VI Salón Pirelli
2003
New York, NY, Participant Inc. & Deitch Projects, La Superette organized by ignivomous.org
Geneva, Switzerland, Analix Forever Gallery - Cadrage
New York, NY, Turbulence.org - ICONography - curated by Patrick Lichty
Istanbul, Turkey, Borusan Center for Culture and Arts, -Copy it. Steal it. Share it.- curated by Anne Barlow and Michele Thursz
Merida, Mexico, MACAY - Museum of Contemporary Art of Yucatan - InteractivA’03 - A Biennale of New Media and Electronic Arts
2002
Rome, Italy, Netizens, curated by Valentina Tanni, Sala1 Art Center in collaboration with Mediateca MACRO, Museum of Contemporary Art Rome
Montreal, Canada, 3rd Biennale de Montréal, Centre International d'art Contemporain
Geneva, Switzerland, Analix Forever Gallery - Italian Boys - curated by Analix and Stefano Arienti
New York, NY, BitForms Gallery - Prints and Chips, curated by Michele Thursz
Chicago, IL, Museum of Contemporary Art - Version>2
2001
New York, NY, PS1 Contemporary Art Center - B_Hotel
New York, NY, Deitch Projects, "Biennale.net" curated by Miltos Manetas
Tirana, Albania, Ist Tirana Biennial National Gallery and Chinese Pavilion
Commissions
2004 - New York, NY, Rhizome.org, "Average Shoveler" - Nov.'04
2003/4 - Schöppingen, Germany, Foundation Künstlerdorf Schöppingen, "Four Untitled Portraits", Jan 04
2003 - Glasgow, Scotland, CCA - Centre for Contemporary Art, "Epic Tales", Net Art Commission, May 03
2002 - Cabinet Magazine - "Attempt to bet two fiches" Special net project for Cabinet Magazine issue#7 - Failure - July02
Events and Projects
2004, New York, NY, The Thing, eBay Landscape
2003, New York, NY, Eyebeam's sixth annual online forum
2003, Zanni.org + JU$T ANOTHER RICH KID by Ken Courtney: "I FUCKED ZANNI.ORG" t-shirt project (aka portrait as a fashion label)
2003, April 03, P2P_.EDU: Peer to Peer Educationals for Art Dealers. Web based workshop dialogue on mailing list.
2002, May 02, P2P_$: Peer to Peer $elling Processes for net_things. Web based workshop dialogue on chat platform.
2002,03,04, New York, NY, Auction The Thing
1999, New York, NY, "War" Postmasters Gallery, New York
My works are digital Internet based environments and more traditional drawings and paintings that attempt to reflect my sense of the times we are living in.
These works confront themes such as real time/real life; fiction/information; social economy/special effects; isolation/public identity.
I am trying to render some notion of this total game called life. Ideally my work finds its roots in Sol LeWitt’s “The Idea Becomes A Machine That Makes The
Art”. I create my own real time digital worlds (portraits, landscapes) and let the “sacred fire” (Internet feedback) lead through them so that they become
“birth machines”. Then, often using traditional techniques, I paint the above environments and even store archived digital versions of them (week, month,
year of their online life) in portable personal devices like the IPod.